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WhatIFF? Issue 1.04

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WhatIFF? For The Creative Amiga User

CONTENTS WhatIFF?-Issue 1.04 March 2022 For The Creative Amiga User T ================================================= |T | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|[L | __________________________________________________[| |I __==___________ ___________ . ,. _ . __ T| ||[_j L_I_I_I_I_j L_I_I_I_I_j /|/V||(g/| == l| lI _______________________________ _____ _________I] |[__I_I_I_I_I_I_I_I_I_I_I_I_I_I_] [__I__] [_I_I_I_]| |[___I_I_I_I_I_I_I_I_I_I_I_I_L I ___ [_I_I_I_]| |[__I_I_I_I_I_I_I_I_I_I_I_I_I_L_I __I_]_ [_I_I_T || |[___I_I_I_I_I_I_I_I_I_I_I_I____] [_I_I_] [___I_I_j| | [__I__I_________________I__L_] | | | -Row l__________________________________________________j ENTER MAGAZINE
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Welcome to WhatIFF?

CONTENTS *WhatIFF? - Issue 1.04 - March 2022* --------------------------------------------------------------------------- --EDITORS DESK-- MEET THE WRITERS Who are we and why did we start another Amiga magazine? ------NEWS------ Not quite latest news but should be faster than the print magazines! -----REVIEWS---- Reviews of hardware and software, old and new covered. -----GUIDES----- Guides and support to all things Amiga related, probably the best part of the magazine! --AMIGA PEOPLE-- Hear from the people making hardware and software for the Amiga and in issue 4 we are talking to the charasmatic Chris Edwards the creator of PiMiga. -----LINKS------ Links to the important and not so important websites, BBSs can also be found here. -INVENTS CORNER- We welcome back Kevin Saunders for his next article on Amiga graphics and game graphic design. --------------------------------------------------------------------------- NEXT ISSUE *All content copyright of the respective authors 2022*
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From The Editor's Desk

CONTENTS -= From The Editor's Desk =- by: Timo Paul Hello and welcome to another issue of WhatIFF? - the magazine for the creative Amiga user! It is unbelievable that as I write this we are at the end of March, time is flying by. This issue will be the last in the monthly format, from here on the magazine will come out every other month. Originally the idea was to do a monthly format magazine like Amiga World or Amiga Report but the Amiga scene is much smaller and not as active as during time of those magazines. If we expanded our magazine to cover games we could do a monthly magazine but there the market is saturated with other better magazines covering games and more. As such it is increasingly difficult to fill the magazine with content on a monthly basis, especially since most of the new releases are games. By moving into a bi-monthly format it will provide more time for the contributors to create their content and as a result the magazine will grow in size ... hopefully. As I write this the cherry blossoms are blooming in Japan, it is a truly beautiful time of year, the weather is finally warming up and it is nice to be able to have the windows open all day long. I find that I am energised when the sun is out, and it has made writing this issue of the magazine a bit easier. We have some nice articles for you this month, a review of AmiKit for the Raspberry Pi 400, USB mouse dongle battle and AmiGemini, something I am particularly excited about. The guides section has an article from John Scolieri about unbricking your Indivision AGA MK2cr, which I can attest to is not a nice experience. In addition we have the OctaMED, Lightwave and Brilliance 101 series continuing plus a short tutorial on creating your own Gemini capsule. There have been some exciting news regarding new Amiga hardware, the Maggie chip and new SAM systems are of particular interest. The latest issue of Amiga Addict has a review of the A500 Mini and I am looking forward to receiving my copy and reading about it. Finally we welcome back Kevin Saunders aka Invent, with his articles on game graphic design and last but not least an interview with PiMiga creator Chris Edwards. All in all I think this issue has turned out nicely and should (hopefully) be an entertaining read. As always if you have any comments or want to contribute to the magazine please send an e-mail to: submissions@whatiff.info Thank you for taking the time to download and read this magazine, I hope that you enjoy it and find the content useful. Until next time!
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All the latest news about our favourite computer!

CONTENTS -= News and Aminet Uploads for March 2022 =- - = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = - AMINET UPLOADS FOR MARCH 2022 March is a lovely time of year, we have the cherry blossoms coming into bloom in Japan and the weather is relatively warm. Regarding the Amiga it has been an exciting month with two new hardware announcements. Amiga Future Issue 155 Released - 5th March 2022 The longest standing print Amiga magazine keeps going with issue 155 available. Issue 155 covers, Review Putter, Special Custom Chip Replacements, Workshop UTF-8 on the Amiga and so much more. DiscreetFX Monthly Giveaway - 12th March 2022 Every month DiscreetFX will be giving away 2 copies of Vultures to Vampires Vol.1 and Vol.2. To be in with a chance to win a copy send an e-mail to: discreetfx@gmail.com along with your current Amiga and/or Vampire configuration. Please write "I want to take a bite out of 2022 and am willing to win Vultures to Vampires Vol.1 or Vol.2 to read in Dracula's study!" - Good luck to everyone! Sam460LE Production Started - 19th March 2022 We do live in lucky times with another new Amiga going into production. To put in your pre-order just visit: shop.acube-systems.biz and look for Sam460LE, the board is currently selling for 292.80 euros. AmiKit XE/Pi 11.6.1 Update - 20th March 2022 The latest update for AmiKit XE now allows you to run Amiga OS3.2 though you will need an earlier OS release for installation such as AmigaForever. After the installation you can install Amiga OS3.2. Amiga Addict Issue 11 On Sale! - 21th March 2022 If you do not know abot Amiga Addict yet then you are missing out on one of the best English language print Amiga magazines out. Taking cues from Amiga Action and Amiga Format, it is a colourful and entertaining read of the Amiga with reviews of games of old and new. The current issues covers reviews of the A500 Mini, h0ffman's Knightmare, interview with Nick Veitch the former editor of Amiga Format. New 3D Chip Maggie From Apollo - 28th March 2022 Apollo have shown a sort preview of a new 3D chip they are working on named the Maggie. It looks like it will be an additional chip to the Apollo SAGA chipset. You can see a short demo of the chip in action on YouTube, search for Apollo Maggie Chip. Sound Module For ZZ900 Available - 29th March 2022 The multi functional graphic card ZZ900 has a new sound module ZZ9000AX that is being sent out in the first batch to buyers. If you purchase one now, it will be sent to you in the second batch from June 2022. Well that is it for Amiga news for March 2022, it has been a relatively quiet month but some great updates and lots of new reading with Amiga Future and Amiga Addict out. If you have anything that you would like to be featured in the What IFF? news section contact us at: submissions@whatiff.info
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Aminet Uploads - March 2022

News 2022-03-31 MuManual.lha mmu.lib: examples, includes, (auto)docs spikedislike.lha Endless disliking of spikes Exult_RTG.lha Amiga port of Ultima 7 (Exult) MuEVD.lha MuLib driven ShapeShifter video driver MMULib.lha Library to ctrl the MC68K MMUs 2022-03-30 BeebAsm.lha Assembler with BBC Micro style syntax 2022-03-28 vbcc_PosixLib.lha POSIX compatibility library for vbcc atto.lha Atto Emacs is inspired by MicroEmacs PrBoom.lha Amiga port of PrBoom (DOOM) AmiArcadiaMOS.lha Signetics-based machines emulator exutil_68k.lha Batch renames picture files by Exif date exutil_AROS.lha Batch renames picture files by Exif date exutil_MOS.lha Batch renames picture files by Exif date exutil_OS4.lha Batch renames picture files by Exif date 2022-03-27 SAGADriver.lha SAGA Driver Package AmiVms.lha Simulates OpenVMS commands ptplayer.lha ProTracker player w/ support for ext. sfx JFIFdt44.lha Fast JFIF (JPEG) picture datatype 44.17 2022-03-26 StarDriveSCSI.lha Microbotics StarDrive SCSI driver update jfduke3d.lha Amiga Port avalanche.lha ReAction unarchive GUI for xfd/xadmaster TestProgram.zip Versatile Amiga Test Program 2022-03-25 keymap_espanol.lha Keymap for Spanish PC keyboards AttackPETSCIIRobots_img.adf Attack of the PETSCII Robots (Shareware) AmiArcadia-OS4.lha Signetics-based machines emulator AmiArcadia.lha Signetics-based machines emulator W4R_HM2B.lha Hit Mouse 2 Beta 2008 MED Multi-Module W4R_HM2B_SideB.lha Hit Mouse 2 Beta Side B MED Multi-Module 2022-03-24 less-mos.lha Viewer program similar to "more" Exult_RTG.lha Amiga port of Ultima 7 (Exult) 2022-03-23 AttackPETSCIIRobots.lha Attack of the PETSCII Robots (Shareware) 2022-03-22 cybergraphx_espanol.lha CyberGraphX spanish catalog (4.3) F1GP2022Carset.lha 2022 Carset for F1GP perfectpaint_espanol.lha Perfect Paint spanish catalog (2.93) kingcon_espanol.lha KingCON spanish catalog (1.8) 2022-03-21 nfs3.lha Mount NFS3 shares using bsdsocket.library ZDOOM_AGA.lha Amiga port of ZDOOM (DOOM) ZDOOM_RTG.lha Amiga port of ZDOOM (DOOM) 2022-03-20 MMuManual.lha mmu.lib: examples, includes, (auto)docs ancient.lha Decompression routines for ancient formats MMULib.lha Library to ctrl the MC68K MMUs DevInfosNG.lha All about the aos4.1 hardware ScreenTime.lha Screen clock, configurable with locale 2022-03-19 ZitaFTPServer.lha A fast and secure FTP(S) server. 2022-03-18 Chocolate_DOOM.lha Amiga port of Chocolate DOOM ODAMEX_RTG.lha Amiga port of Odamex (DOOM) MegaSaperPL.lha 1.29 Minesweeper game clone GF4RSIDB.zip RSI Demo Maker Disk 11 2022-03-17 avalanche.lha Simple ReAction GUI for xadmaster 2022-03-15 just-for-fun.lha Oldschool Demo in SDL2 by PuReLaM3Rs void-planetr.lha Invitation to Revision 2022 StarDriveSCSI.lha Microbotics StarDrive SCSI driver update prism2v2.lha Driver for 11Mbps wireless network cards UnRAR-6.11.lha UnRAR 6.11 GoShell.lha Tool for open Shell in full screen 2022-03-13 bsaog.lha Blake Stone Aliens of Gold bsps.lha Blake Stone Planet Strike webptools122_a68k.lha encode/decode images in WebP format webptools122_aros.lha encode/decode images in WebP format TECO-64.lha TECO (Text Editor and COrrector) 2022-03-11 Exult_RTG.lha Amiga port of Ultima 7 (Exult) ODAMEX_RTG.lha Amiga port of Odamex (DOOM) PrBoom.lha Amiga port of PrBoom (DOOM) FreeSynd_RTG.lha Amiga port of Syndicate (FreeSynd) DOSBox_RTG.lha Amiga port of DOSBox ASE2019_1.95.lha Text editor TestProgram.zip Versatile Amiga Test Program 2022-03-10 AmiDuke_AGA.lha Amiga port of Duke Nukem 3D AmiDuke_RTG.lha Amiga port of Duke Nukem 3D BOOM_AGA.lha Amiga port of BOOM (DOOM) BOOM_RTG.lha Amiga port of BOOM (DOOM) Chocolate_DOOM.lha Amiga port of Chocolate DOOM D1X_Rebirth_RTG.lha Amiga port of Descent (D1X-Rebirth) MegaSaperPL_de.lha German catalog for MegaSaperPL 2022-03-09 NDK3.2.lha Native Developer Kit for AmigaOS 3.2 REDPILLGameCreator.lha Game Creator with AGA support 2022-03-08 ScummVM_RTG.lha Amiga port of ScummVM 1.7.0 Exult_RTG.lha Amiga port of Ultima 7 (Exult) AmiDuke_RTG.lha Amiga port of Duke Nukem 3D ODAMEX_RTG.lha Amiga port of Odamex PrBoom.lha Amiga port of PrBoom OpenDUNE_RTG.lha Amiga port of Dune 2 (OpenDUNE) WhatIFF1.03.lha What IFF? #1.03-February-2022 AmiArcadiaMOS.lha Signetics-based machines emulator 2022-03-07 Profyler.lha Software performance profiler for OS4 offizium_1.0.lha Office plugin for hollywood WhatIFF1.03.lha What IFF? #1.03-February-2022 AmiArcadia-OS4.lha Signetics-based machines emulator AmiArcadia.lha Signetics-based machines emulator 2022-03-05 spear4amiga.lha 1.0 Spear of Destiny for Amiga wolf4amiga.lha 1.0 Wolfenstein 3D for Amiga FlashMandelNG_OS4.lha Mandelbrot & Julia fractals AOS4 vorbistools142_68k.lha Tools to manipulate Vorbis files. Flac134_a68k.lha Free Lossless Audio Codec Anno.lha Reminder and calendar utility 2022-03-04 AmigaTText-m68k-amigaos.lha Shows GER Teletext Sites from Internet AmigaTText-ppc-amigaos.lha Shows GER Teletext Sites from Internet AmigaTText-ppc-morphos.lha Shows GER Teletext Sites from Internet AmigaTText-ppc-warpup.lha Shows GER Teletext Sites from Internet OS4WeltWeihnachtsdemo.lha Little demo for Christmas (Weihnachten) ScummVM_RTG.lha Amiga port of ScummVM 1.7.0 EXULT_RTG.lha Amiga port of Ultima 7 (Exult) AmiDuke_RTG.lha Amiga port of Duke Nukem 3D Chocolate_DOOM.lha Amiga port of Chocolate DOOM D1X_Rebirth_RTG.lha Amiga port of Descent (D1X-Rebirth) ODAMEX_RTG.lha Amiga port of Odamex FreeSynd_RTG.lha Amiga port of Syndicate (FreeSynd) OpenDUNE_RTG.lha Amiga port of Dune 2 (OpenDUNE) MegaSaperPL.lha Minesweeper game clone DOSBox_RTG.lha Amiga port of DOSBox 2022-03-03 PrBoom.lha Amiga port of PrBoom YearEndChills2021.lha MED.YearEndChills2021 2022-03-02 HWP_hURL.lha The multi-protocol data transfer plugin
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Amiga News From Around The Nets - January 2022

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Welcome to the reviews section!

CONTENTS -= Welcome to the Reviews page =- Welcome to issue 4 we have reviews of mostly software this time round, in particular AmiGemini and Amikit Pi400. If you have some hardware or software that you would like reviewed in What IFF? then contact us at - admissions@whatiff.info - for more information. --------------------------------------------------------------------------- AmiKit Pi400 Last issue we reviewed PiMiga for the Pi400, this time we have a look at the Pi version of AmiKit. How does it stack up next to the freely available PiMiga? AmiGemini The Gemini Protocol is a new way of accessing the Internet by using a simpified protocol. We have a look at the latest Amiga browser for reading Gemini Capsules. USB Adapter Battle Hooking an USB mouse has never been easier, we take a look at two easily available USB mouse adapters for the Amiga. TF1260 Beta Firmware Update John takes a look at the latest firmware for the TF1260, find out if this version is worth updating your card to. ---------------------------------------------------------------------------
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AmiKit For Pi400

Reviews *AmiKit Pi400 Review - March 2022* Product Name Reviewed by Timo Paul AmiKitPi Hardware/Software Requirements Raspberry Pi 400/Pi4 Amiga Kickstart Workbench 3.1.4 or higher disks Windows/Mac OS to transfer the image file to a MicroSD card Machine Used For Testing Raspberry Pi400 AmiKit Comes To The Pi The Raspberry Pi the little computer that can has played a large role in in the Amiga scene of recent. From HDMI adapters to the accelerators like the PiStorm, the Pi computers have given new life to the aging Amiga hardware. With the advent of the Pi400 we now have two complete Amiga desktop solutions available. In the last issue of WhatIFF? we looked at the PiMiga created by Chris Edwards. For this issue we will have a look at it's competitor the AmiKit for Pi. This review we will look at installation, how well it runs, usability and if it is a worthy purchase over the free PiMiga. Since it is not possible to download a demo of the package, you will need to pay upfront and there are three options. The first option gives you the standalone package with no software updates, the second one comes with one years worth of updates and support, finally the third option has three years of updates and support. The prices are in euros and start from 19.95, 29.95 and 49.95. Payment options are via PayPal, Debit/Credit Card or CryptoCurrency, I chose the first option and paid via PayPal. Quickly I received an e-mail with a download link to the AmiKitPi image. It comes in at a rather slender 8.8gb. Installation was easy with the Raspberry Pi Imager writing the file quickly to my SD card. Installation On The Pi400 It is from here that the installation becomes a bit more involved. First you will need to prepare a 3.1 Kickstart rom and CD/Disk image(s) of Workbench 3.1.4 or higher. Luckily I had a copy of Amiga OS 4.1 from the time I had entertained purchasing a SAM board. Everything needs to be copied onto a USB stick that can be plugged into the back of the Pi400. To get everything started, insert the micro SD card and turn on the Pi400, it will take a short while to boot but shortly you will be presented with a Linux desktop and several icons. When the desktop has appeared it is time to plug in the USB stick. Before opening the USB stick you will need to resize your SD card if it is over 16gb in size. This can be done by opening the folder named 'START HERE Required Files', then opening 'GParted', you will be asked enter the password which is: amikit. Another window will open where you can resize the partition to take advantage of the full capacity of your card. For more details on this have a look at the installation instructions available from the AmiKit website or on YouTube. Once you have completed resizing the SD card, you need to setup Wifi which is done easily via the task bar. Now it is time to copy the files you prepared beforehand. When a USB stick is plugged in a USB icon will appear on the desktop, copy the kickstart and iso/adfs to the folder called 'START HERE Required Files', if you have a copy of the AmigaForever DVD then all you will need to do is copy the image over. When everything has been copied over, you can finally start AmiKit by clicking on 'AmiKit'. An Amiberry application window will appear and it is from here that you can setup access to the DVD/CD iso from the 'Hard drives/CD' option on the left side of the window. Once you have found your iso image, you can click on Start to get the installation underway. It will ask you if you want to install or download certain updates, obviously you should say yes. A short while later it will finish and ask you to restart AmiKit. Double click on the AmiKit icon, then 'Start' from Amiberry and the remaining installation will start, it is here that you can choose the resolution and colour depth. Once it has finished its thing, you will be able to enter the AmiKit Workbench screen. First Impressions You are welcomed with a very sleek and modern desktop that looks similar to AmigaOS 4.1. There are a few disk icons at the top of the screen and several larger ones at the bottom, along with displays of time and free memory at the bottom right of the screen. Overall first impressions are very good, it undeniably looks clean and professional. The icons are colourful and sharp, the menu bar has a nice gradient along with the window frames. It looks like it has been tailored for 1080p resolution. PiMiga uses ScalosWB, AmiKit has optedfor DOPUS, which does not look that different until you open a window and see the various disk options not usually available in standard Workbench window. Most of the software can be accessed from the start menu located at the bottom of the screen. You are provided with a limited selection of games and software such as MicrogoldEd. Perfect Paint, YAM, SimpleMail, AWeb, DizzyTorent, ChaosPro and music players: Hippo Player, DeliPlayer and Eagle Player. I was surprised to see there were no word processors, other art packages like DeluxePaint or 3D rendering software since these programs would take advantage of the higher spec hardware. It is also possible to run Linux software from within the Amiga environment, and this can be done from the same start menu. You have access to LibreOffice and Chromium, it is also possible to run other Linux software via the RabbitHole feauture. Overall I found the experience quite pleasant, it is obvious a lot of work has gone into making everything look very nice and organised. It is relatively easy to find what you want and most software seems to run without issues. This is probably due to a smaller selection of software allowing the creators to spend more time on making sure things work. Not Quite Perfect The whole AmiKit experience is very sleek and it works very nicely on the Pi400 however there are few niggles. Firstly I found the menu bar to be difficult to read, when right mouse clicking you are able to see the other options. Within AmiKit the menu items are in white text and the menu bar background is a blurred grey colour. This makes it a bit difficult to see the text, this is exacerbated by the small font used. My monitor is 21.5" and having text that small makes me need to lean in to the monitor. If you are using a smaller monitor you might also have trouble, or this could just be my eyesight getting worse as I age. Another issue I had was with EaglePlayer, my chosen audio player. The AmiKit devloper used a skin that makes using EaglePlayer extremely difficult. The main programme uses a huge graphic made to look like a cassette player but the buttons are tiny, it was difficult to figure out which one I had to push to play and stop a song and don't get me started on how I managed to quit the program. In general I usually I don't have issues with software GUI on the Amiga but this time it was very frustrating. To add insult to injury there was a paltry choice of modules available, if I am going to pay 20 euros I would expect a little more content. Finally I need to mention the mouse pointer. Running Workbench/DOPUS in 1080p creates a very small mouse pointer that it becomes difficult to find it. The developer might want to take a page out of PiMiga and use a custom mouse pointer made for higher resolutions. Aside from those bumps in the road AmiKit is a very nice piece of work, it creates a very modern and clean Amiga environment. The ability to use Linux from the Workbench provides an additional level of usability. AmiKit has a problem though and that is PiMiga. As nice as AmiKit is, it is still 20 euros more than PiMiga's 0 euros. They both essentially do the same thing but while PiMiga maybe not be as polished as AmiKit it has much more content installed. This in a way negates the RabbitHole feature since PiMiga has more software already installed allowing you to do more than with AmiKit. I really liked AmiKit and will probably still use it though the GUI issues and lack of content mean that I will not use it as much as I had hoped. Final Thoughts AmiKit Pi version is a very stylish and polished Amiga dekstop environment providing a modern and powerful Amiga experience. It looks fantastic and a lot of work must have gone into making the experience as nice as it is. The RabbitHole feature is surprisingly useful, being able to run a modern web browser within the Amiga environment is pretty cool. However it does suffer from some ghosting effect on windows. Apparently this can be reduced by enabling 'display compositing' from the Linux side. I really want to like AmiKit, it looks amazing and is a lot of fund to use but the issues with the menu bar, lack of software and mouse pointer make it a little hard to swallow the 20 euros. If it was the only Amiga desktop for the Pi400 perhaps it would seem a better deal but with PiMiga out there it feels a bit over priced for what it does. PiMiga is easier to install, has more content, does not suffer from GUI issues and is available for free. AmiKit is a bit more complicated to install, has less installled software and while it looks a lot nicer it also suffers from some serious crippling GUI issues. Pros and Cons + Relatively easy to install + Looks fantasic + RabbitHole feature is very good - Can seem expensive when compared to similar software - Has some GUI issues Scores Ease of use: 80% Documentation: 90% Value for money: 75% Overall: 81% - WhatIFF? Silver
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AmiGemini Review

Reviews *AmiGemini Review* Product Name Reviewed by: Timo Paul AmiGemini 0.7 (18/02/2022) Available From Aminet - www.aminet.net/comm/net/AmiGemini - Free Author: Karl Jeacle Hardware Requirements Kickstart/Workbench 3.0+ 68020+ TCP/IP stack, AmiSSL Machine Used For Testing Commodore Amiga 1200 Classic WB + 3.2 Kickstart What Is Gemini Let's be honest, surfing the modern web on classic Amigas is not exactly a nice experience. Modern web pages are full of cpu hungry javascript, large 24bit images and lots of CSS. Our humble computer of which is over 30 years old just can't cope with these websites. What if there was a version of the Internet that was not image heavy and more like the old ANSI text of the BBSes of yore? Well in 2019 a new Internet protol was launched, Gemini Protocol, the tag line is: 'Gemini is heavier than gopher but lighter than the web'. Each page or site is called a Capsule and can only be accessed by a Gemini browser. Some websites provide automatic conversion so the Capsules can be viewed on a traditional browser. Boiled down it is a text only version of websites with a very, very simple markup language. The protocol is still relatively new and has not gained commercial recognition yet but hopefully over time more websites will feature Gemini Capsule content. The beauty of this standard is that it runs very nicely on an Amiga, since there are no heavy images to process. In February a new version of AmiGemini was released on Aminet and I have been using it for the last month. Before being able to launch AmiGemini you need two pieces of software installed: AmiSSL and a TCP/IP stack, both can be found for free or demo versions of the Roadshow TCP/IP stack will work as well. Once you have these installed you can run AmiGemini from anywhere but I would recommend installing it properly to your hard disk. Upon loading the software you are presented with a simple screen, the majority of which is taken up by the black window and some simple ANSI text logo and links to other Gemini Capsules. It is clean and easy to understand which is just how software should be. At first glances it looks like a standard web browser with the usual Back, Forward, Reload, Home and Stop buttons. You are unable to access http websites so you will need to know the Gemini Capsule address already or use the links provided on the start screen. Clicking on Amiga Links brings you to a short list of Amiga centric Capsules and you may even spot WhatIFF?'s Capsule among them. Included in the list are: Amiga Future News, Aminet Latest, Amiga Ireland, UHC Tools, GemLogs Amiga Tales and Karl's Amiga Page. Below those are some other links to news websites such as The Guardian and Huffington Post to ABC. AmiGemini In Use AmiGemi has been a real pleasure, having the simplicity of text only content makes it easier to read and also the Amiga does not struggle with downloading complex scripts or image data. It brings me back to the days of being on a BBS but with the whole world now available to me. AmiGemini may only be in version 0.7 but it is already a very stable programme. It is very fast, except when clicking on a link but I think this is probably due to my installation of AmiSSL. My TF1260 does not have an FPU, the 060 build of AmiSSL seems to look for an 060 with an FPU. To make AmiSSL work on my system I had to choose the 020 version of AmiSSL. As such the speed of decoding the Gemini protocol is not as fast as it could be. Aside from that I have found myself spending more time online via my Amiga in within the Gemini space. While I do not deny we cannot live with out the way the web is now, there is a lot of un-neccessary junk making the browsing experience a waste of time. Gemini brings introduces a stripped and clean version of the Internet for those who just want to get to the information they need. The nice thing about the Gemini protocol is that it can also link to outside websites. As an example our WhatIFF? capsule links to the www website so users can download the magazine directly to their Amiga via AmiGemini with the minimum of hassle. To learn more about how to create a Gemini Capsule please visit to this quick Gemini Tutorial we have in this issue. Final Thoughts The Gemini protocol will not be for everyone, it can not and will not replace the web as we know it now. However it is a great way for accessing information quickly and without hassle. I think this would be a fantastic protocol for libraries to employ. A simple interface for accessing content around the world without the distractions of image heavy websites and perhaps even more security. For myself I great enjoy reading the news from AmiGemini, searching for other Capsules about the Amiga or anything that interests me. I spend less time waiting for images and scripts to run and more time enjoying the content. Even with a modern computer and browser AmiGemini is a faster way for accessing information. I am greatly looking forward to the next version and see what improvements Karl will implement. Co-incidentally we have an interview with Karl Jeacle in an up coming issue. Pros and Cons + Simple and easy to use + Stable and fast + Renders Gemini Capules very nicely + Able to handle outside links on other Capsules - Needs AmiSSL which does not support TF12060 fully Scores Ease of use: 85% Documentation: 95% Value for money: 100% Overall: 83% - WhatIFF? Gold
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USB Battle Review

Reviews *USB Battle Review* Product Name Reviewed by: Timo Paul USB Mouse Adapter:jamy_retro USB Mouse Adapter JERRY: electronika4you Available From eBay - jammy_retro & electronika4you Special Hardware and Software Requirements Any Amiga though A600 and A2000 will require extension cables Machine Used For Testing Commodore Amiga 1200 KS/Workbench 3.2 Indivision MK3, TF1260 USB For Your Amiga As the Amiga hardware ages it is becoming harder to find original hardware especially peripherals such as the Amiga mouse. What used to cost on average $15 now can go for as much as $75. This is obviously silly money so for many of us USB mice are the only realistic route to using a mouse with our aging hardware. Luckily due to the simple nature of USB adapters and there being no lack of parts buying a USB mouse adapter is not going to burn a hole in your wallet. For this review we will take a look at two USB adapters readily available on eBay. Both adapters require mice that use the PS/2 protocol, it should be possible to use the scroll wheel with both adapters as long as you are using Workbench 3.2 or have scroll wheel support installed in 3.1. USB Adapter From jamy_retro The first adapter we will look at is the smallest and cheapest of the two. It has no brand name and is just listed as 'Amiga USB mouse Adapter for A500, A1200 (right fix), A2000, A4000', the current listing price is $9.99 + Shiping (To Japan it was $7.50). This is a pretty good price and one of the cheapest ones I could find. The adapter itself is quite small with a grey plastic case and black USB port sticking out. Total length is 4cm from the mouse port to the USB port. There are no LED lights or any other writing on the adapter. Plugging it in is very easy, it is not too tight or lose, though I recommend using the screws on the side since it is very sensitive to any movement. When I did not have it screwed in and moved the Amiga it lost the connection requiring me to turn off the computer and re-insert the adapter. In use I had no problems with it recognising my mice, there were no issues with lag or smoothness. It fit the A1200 with out any problems and I think the A500 will be fine but the A600 you will most likely need an adapter if you wish to have a mouse and joystick plugged in. The small footprint is an added bonus since it gives you more space at the back of your computer. According to the listing it does not mention Atari compatibility so if you are planning to use this on another system be aware it might not be compatible. JERRY USB Adapter From electronika4you The second adapter we are looking at is the JERRY, this is almost double the length of the first adapter coming in at about 6cm, it encased in metal with the JERRY logo and a single red LED near the USB port. It can be found on eBay by searching for 'JERRY USB adapter', the listing cost is $44.80 + Shipping (To Japan it was $1.99). The JERRY differs from the first adapter in that it can also be used with Atari computers, which would explain the much higher asking price. Like the other adapter though you will need an adapter to use it with an A600 and Atari ST. Due to the length it needs more space at the back of the Amiga and is made even longer when a USB mouse is plugged in. When I first plugged in the adapter it did not recognise my mouse, I had to press the left mouse button a few times before the red LED blinked and recognised my mouse. Once the mouse was set up I did not have any other issues, movement was smooth and there were no issues with the mouse buttons. The JERRY also supports scroll mice with the appropriate version of Workbench or drivers installed. Aside from the initial setup I did not encounter any issues, it also susceptible to losing connection if the adapter is not screwed in tightly. Unfortunately my JERRY broke quite quickly, I think this might be due to the length, as it is easy for cables to get caught on it. Which USB Adapter Should You Go For? If you are not concerned about using the adapter with an Atari ST then the first adapter is hands down the best choice. It was the easiest to install, had less issues and is the smallest. Finally it is 1/4 the price of the JERRY. The JERRY seems to be more advanced but at the end of the day I just want an adapter that allows me to use a USB mouse with the least hassle and this adapter does that at a great price. Pros and Cons Adapter One Adapter Two + Small footprint + Supports Amiga and Atari ST + Cheapest of the two + Has more features + Just works - Too long, sticks out of the Amiga - Expensive Scores Adapter One Adapter Two Ease Of Use: 100% Ease Of Use: 90% Build Quality: 90% Build Quality: 85% Value For money: 100% Value For money: 85% Overall: 96% - WhatIFF? Gold Overall: 86% - WhatIFF? Silver
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tf1260betafirmware

Reviews *TF1260 Alpha Firmare Install and Review* Product Name Reviewed by: John Scolieri TF1260 Alpha Firmware Available From www.exxoshost.co.uk. Upgrading the Alpha firmware update on the TF1260! In Issue 2 we went over how to setup and install the Beta firmware update on our TF1260 and now we're updating to the latest Alpha firware so let's go: 1. Follow the exact same hardware setup as in Issue 2. 2. Download the Alpha firmware files from Stephen at www.exxoshost.co.uk. 3. Follow the same steps to set up the software files as seen in Acill's YouTube video at https://www.youtube.com/watch?v=sleia9n8fIg using the updated Alpha firware files. IMP- make sure to copy over the '.bat' files from Beta files over to the Alpha folder as well. 4. Connect your C232HM-DDHSL-0 USB to MPSE cable to your TF1260 and PC via USB cable and open up your Shell and type 'flash.bat' to start the firmware update and within 20 or so seconds the process is completed. How Fast Can We Go? Now that the Alpha firware update is completed it's time to compare Beta vs Alpha results. All tests carried out running AmigaOS 3.2.1 with SysSpeed v2.6. Quick summary: The biggest difference was in chip ram read/write speeds as there was a 66.7 increase. There was also a nice increase from 2.7MB/s to 3.9MB/s on the onbaord IDE with the new ehide.device update. Note: On my Rev1 68060 I unfortunately I couldn't over clock it to 62.5Mhz with the Alpha firmware or even 58 or 55Mhz but in testing some intense 060 specific demos I honestly saw no difference in performance? Perhaps this is becuase of the big jump in chip ram speed or other internal changes? Stability wise the Alpha firmware update is solid on my system. Conclusion Definitely worth the while to update despite the lack of overclocking compared to the Beta firware. Looking forward to the next update! cheers,
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Welcome to the guides section!

CONTENTS -= Welcome to the Guides page!=- Welcome to another issue of WhatIFF?, for issue 4 we will continue the Lightwave, Brilliance and OctaMED tutorials plus how to fix a "bricked" AGAMk2cr and create a Gemini Capsule. --------------------------------------------------------------------------- Lightwave 3.5 - 101 Basic Modelling In the second part of Lightwave 101 we will work on how to mirror your object and weld two objects together. For this section of the guide we will be working primarily in the Modeler. Brilliance - 101 Gradient and Reflection You have created your marble perspective, this time we will add a gradient sky and reflect it onto the floor via the added power of TrueBrilliance. Fixing A Bricked Indivision AGA MK2cr John Scolieri guides you on unbricking your Indvision AGA MK2cr and get your Amiga back onto a modern display again. OctaMED 101 - Structuring and Sequencing A Song Over the last few tutorials we have been looking at some of the commonly used commands in OctaMED. This time we will learn how to sequence a song. Gemini Capsule Tutorial In this very short tutorial learn how to build a Gemini Capsule and the best place to host your Capsule. ---------------------------------------------------------------------------
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Lightwave 101 - Smoothing Your Object

Guides *Lightwave 101 - Part 3* Written by: Timo Paul A Whole Boing Ball In the last issue we had mirrored, welded and coloured your Boing Ball but you may noticed when rendering that it looks rather angular. The smooth lines you would associate with a ball are not there. For this part of the Lightwave 101 tutorial series we will smooth out the surface to create a more natural looking Boing Ball. So let's get on with it and load your object from last time. Once you have done that, you might want to zoom in a little so you will be able to see what will happen to the ball. The first step we will take is to sub-divide our polygons into smaller elements. In most guides that I have read trippling your polygons is the one of the best ways to start a good render. It is very easy to do this in Lightwave. Click on 'Polygon' then choose 'Triple' under the Transform heading. You should now see that your polygons have become triangles, now you may also notice that the this has not smoothed out the surface yet. We will need to apply another tool but it is good that we have converted the polygons to triangles first. Subdivide Smooth Next we will be using the Subdivide tool and this requires triangles hence the reason for trippling our polygons. If you try to use Subdivide with quad polygons you will get an error asking you to triple the polygons first. Right onto Subdividing, you will find the Subdivide button in the 'Polygons' and under the Transform heading. Click on 'Subdivide' and a new requestor will pop up. Click on 'Smooth' and leave the Max Smoothing Angle as is, then click on 'OK'. Depending on how powerful your Amiga is it will take a little time to calculate but shortly you will see your ball transformed into a smoother object. Save your object and let's render it out! Time To Render Hopefully you have saved your object and are now in the Layout programme. Load your object via 'Objects' button, you have to be careful here when moving your object and camera. It can be easy to forget which one you are editing, so always double check what you have chosen in the View and Edit sections. First of all let's move the camera, under View and Edit make sure Camera is selected for both. Holding down the left mouse button will adjust the Z axis i.e. how close you are to the object and the X axis from left to right. Holding down the right mouse button will allow you to adjust the Y axis i.e. up or down. Position the camera anyway you like, once you are happy it is time to adjust the lights. Once again double checking have a look at View and Edit and click on 'Light' for both. Most likely you will see the inside of your Boing Ball and so we want to pull it out to shine on the ball. Using the left and right mouse buttons pull the light out. It helps to rotate the light around to find where the camera is located so you can orientate yourself and don't have a light shinning incorrectly. At this point I should mention that it is important to have set your Key Frame. If this is not done, when you render your scene all the camera and light positions will not be used. To create a Key Frame we look at the bottom of the screen. You will see Selected Item Current Frame, Key Frame and the button 'Create Key'. These will be useful later on when animating but for the moment we are only interested in 'Create Key'. Click on 'Create Key', in the panel that pops up leave the Frame at 0 since we are not animating, then click on 'All Items' since we want to save the positions of all the objects, lights and camera then click 'OK'. Be aware your camera and light settings might not have been saved, if so you will need to adjust the light and camera again then click once more on 'Create Key' leaving everything as is (it should have saved the selections you made last time) and then 'OK'. At this point you might want to save your scene. This is as simple as going to 'Scene' and click on 'Save Scene'. Soon we can render your object, but before doing that let's add a bit of shininess to your surface. Currently your object is not using any texture maps so we can adjust the surface directly, go to 'Surfaces' and find Specular Level near the middle of the panel. Clicking on the two arrowed button you can adjust the Specular level of the object and surfaces. Next look at Reflectivity, again have a play with the slider and to see what kind of effect it will have when rendering. It is a good idea save your test renders so you can see how to improve them. To save an image you need to go to 'Record' and then click on 'Save RGB Images', you can choose whether you want to save an 8-Bit HAM or 24 Bit RGB image. Once you choose them you will be asked for save location and name. So that is it for this time, good luck with rendering your image and playing around with the lights and camera. See you next time for the fourth installment of the Lightwave 101 series.
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Brilliance 101 - Reflection and Gradient

Guides *Brilliance 101 - Part 3 Reflection and Gradient* Written by: Timo Paul True Brilliance Up to now we have been working in the standard version of Brilliance, the one that has a maximum of 256 colours available. For this part of the tutorial we are goiing to visit TrueBrilliance. It is from within True Brilliance that the real power and versatility of Brilliance is realised using the HAM8 mode to great effect. We will be using the gradient and transparent tools for the next parts of our image. You may be thinking why do we need to do this in True Brilliance, the reason being that True Brilliance works on the images in a 24Bit buffer, so when working with gradients and transparency having a 24Bit buffer makes a big difference in your image quality. Let's get started shall we? Gradient Fill This is one of my favourite tools in TrueBrilliance, you can create some truly emotive imagery when using the tool. If you have not done so yet, load up your image with the perspective floor. You should have a black sky at the moment, let's add some colour to sky. Left mouse click on the 'Gradient' tool, then 'Clear' on the left of the screen. You can see a black rectangle box in the middle of panel, scroll over to as far left as it will go and choose a colour. For example I chose 0 68 255. Next scroll all the way over to the right, again as far as it will go. Choose another colour, I chose 255 0 51, since I want to have the classic pink to dark blue sky gradient. Once you have chosen your two colours you can check it by left mouse clicking on the 'Dither' slider button but do not move it. A horizontal preview of the gradient will be shown above the panel, if you feel there is too much banding you can reduce by increasing 'Spread' on the right of the panel. Experiment by increasing the number and then check with the 'Dither' button. Once you are happy with the colour choice it is time to fill the screen. First off we should close the 'Gradient' panel since we will not need it at the moment, this can be done by left mouse clicking on it. We will need a two tools for a gradient fill, first the 'Fill' tool, left mouse click on it. Next we will go to the 'Draw Mode' tool, right mouse click on it to bring up the panel. At the far right you can see - Horizontal, Verticle, Linear, Highlight, Spherical and Radial. We will investigate these more in a later tutorial but for the moment we want Vertical since we are creating a gradient sky. Once you have chosen 'Verticle' press the space bar to hide the panel and click in the black part of the image and wait while a beautiful gradient will scroll down the screen. Now that we have that let's add a bit more pizzazz to the image. Double left mouse click on the 'Rectangle' tool so it becomes a 'Filled Rectangle' tool. Next right mouse click on the 'Transparent' tool, move the slider to 25% opacity. Here comes the fun part, make sure you have the 'Filled Rectangle', 'Draw Mode' and 'Transparent' chosen, then draw out a rectangle covering the entire floor, making sure to not touch the gradient sky. Quickly you will see a reflection of the gradient on the floor, pretty neat right? The added colour afforded by HAM8 and the ability for TrueBrilliance to work in a 24Bit buffer allow you to replicate these modern techniques. Who needs Photoshop when you have TrueBrilliance? Now that we have the gradient sky and a reflection of it on the floor we will create some objects to put on the floor and reflect them, however that is for next time. As always have a play around with Brilliance, it is an incredibly powerful piece of software that still has relevance today. See you next issue and keep creating! Additional Thoughts When we had created the marble floor, we had used the standard Brilliance however if you want to create something with a bit more colour you can use TrueBrilliance to draw a marble floor or even import a marble texture. Creating a larger version of the floor texture will also make it look less jagged when using the perspective tool.
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Fixing Your Bricked Indivision AGA MK2cr

Guides *Fixing Your Bricked Indivision AGA MK2cr* Written by: John Scolieri How to unbrick your IndivisionAGA Mk2 flicker fixer/scan doubler You messed around with some settings in the Indivision AGA config tool as you've done many times and you're sure you didn't hit the 'Apply' or 'Save' buttons but yet again you boot up to a black screen. No problem you say, let me just boot from my boot/rescue disk and then just go and re-apply my settings in the Indivision AGA config tool BUT alas you still boot into a black screen !? This is because the config cores on the the MK2cr are corrupted and now your Amiga can only boot up to good old 15Khz aka old RGB Amiga monitors or if you're lucky you've got a modern monitor that can sync down to 15 Khz. This happened to me recently and I was fortunate enough to have my Amiga 1080 monitor handy to get my trusty Amiga 1200 Tower booting up with my boot disk so all is solved now right?......well not yet because when you go into the config tool in sys:Prefs nothing happens? I tried some assigns to point the config tool to the Devs:Indivision folder where the cores are present but still nothing. Outside Help At this point I reached out to Jens from Individual Computers (manufacturer of the IndivisionAGA among other fine Amiga hardware as I'm sure many, if not all, amiga users already know) for help fearing that my board was bricked forever :-( After going back and forth in the Individual Computers support forum with no luck and losing hope fast Jens suprised me with this revelation "This is my so-far-unreleased attempt for an MK2 recovery disk. It will flash the default config and then re-start the flickerfixer. However, it will *not* double-check if the flicker fixer comes up properly, so you may only get a picture back after a power cycle." WoW! Okay hmm I thought 'unreleased' eh BUT there's some hope so I downloaded the ADF file from here, don't forget to add - https:// forum.icomp.de/core/index.php?attachment/2935-agamk2-recovery-adf-zip/ and ... BANG! I am happy to report it worked !!! Ah the joy when your Amiga is back up and running again lol. Big time thanks and kudos to Jens! I would have been more than happy to help test the MK2 recovery disk but alas the first test was a charm and I'm sure this will be a massive help to other IndivisionAGA Mk2 users world wide! Cheers. GS
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How to Sequence and Structure Songs in OctaMED

Guides *OctaMED 101 - Sequencing Your Songs* Written by: Timo Paul Introducing The Block Welcome back to another OctaMED tutorial, in the last three issues we examined the most commonly used commands in OctaMED. Now that you can build a simple track it is time to learn how to sequence your song. This can be one of the most confusing parts for first time users or those who are used to different software. I confess that I still do not understand how to sequence a track in ProTracker, as such I am looking forward to the ProTracker guide that will be coming after this series from MissMadLemon. Well that is enough faffing around, let's get to the meat of this tutorial, the block. A block in OctaMED is like a sheet of music, you can play the same block over and over or create new blocks and sequence them into a song. OctaMED blocks start by default at 64 lines but can go up to 1264 (This is in OctaMED Pro v4.0), most people stick to to 64 lines, however drum and bass tracks have a tendency to use 128 lines. The block number can be seen in the left hand side of the screen above the edit window. It can be most easily identified as under the button that says, NEW HERE and has the numbers 000/000, the box on the left of the block is the sequence number and by default it has the numbers 001/001. Near the top left you will see another window that has arrows on the right of it pointing up and down, this is where you can sequence your track. At the moment the box just shows 00. The 00 indicated the block number, if you have a look at the block counter under NEW HERE you will see it only shows 000/000. Too add a new block have to go the BLOCK button, then click on NEW BLOCK. When you do this you will see the block counter change to 000/001. The left 000 indicates which block you are on, the right numbers indicate the total number or the last block number. You move easily through the blocks by holding the right Shift key and using the UP/DOWN keys. If you use the LEFT/RIGHT keys with the right Shift key held down you can then cycle through your instruments. Lets create a simple beat on block 000 or 000/000, find a kick drum and lay it down every four lines. Now let's go to our next block, so hold right Shift and DOWN, you will see your edits disapear and the block number changes to 001 or 001/001. Repeat the same drum seqeuence and then load a snare drum and lay it down every other kick drum. When you finished, click on PLAY BLOCK, while it is playing you can move between blocks using the Shift and UP/DOWN keys. However if we click on PLAY SONG, it will only play the block 000 looped. What we want to do nex is sequence the track. Sequencing It is quite easy to sequence a track in OctaMED once you understand how blocks work. Our first block is 000 and we want it to repeat twice. First you need to make sure you are on block 000, using the Shift + UP/DOWN key combination, make sure you block number looks like this 000/001. Next find the INS button on the left, click it three times so that the sequence counter looks like this 0001/0004. Using the down arrow button click until the sequence counter says 0003/0004 click on the plus button, click again on the down arrow and click on the plus button. There you have it, you have now made a simple sequence for the begining of your track. Click on PLAY SONG and you can see in the left window which block is being played. If you followed the instructions correctly block 000 will play twice and block 001 will play twice. As you can see it is quite easy to sequence a song in OctaMED, this power allows you to go back to a block or to create variations in your tracks. Have fun and next time we will look at how to copy and paste tracks and blocks helping you save time.
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Create Your Own Gemini Capsule

Guides *Create Your Own Gemini Capsule* Written by: Timo Paul Building Your Own Capsule In this issue we review AmiGemini, the Gemini browser that allows Amiga users to view Gemini Capsules, in other words a Gemini page. From a personal standpoint I believe the Gemini protocol is one of the best things to have happened to the Amiga of recent. As you probably already know, browsing the web on a standard Amiga without a graphics card is quite a painful experience at the best of times. The Amiga is just not cut out for the high resolution and colour websites that are common place today. Gemini allows computers to communicate over the Internet but in a much lighter and less graphic intensive form. If you have read my review already you will know that I am very excited about this the new protocol. What makes Gemini even better is that it is incredibly easy to make a page or capsule and so for this tutorial we will cover the basics and where you can host your files. The Basics The markup language for Gemini Capsules is called Gemtext and is very easy to learn. You can use any text editor for creating your Gemtext, let's have a look at some of the basics. - Long lines get wrapped by the client software to fit the screen. - Short lines do not get joined together. - Write paragraphs as single long lines. - Blank lines are rendered verbatim i.e. if there is a line with no text it will show as a blank line on the client. - There are three levels of heading: # Heading ## Sub-heading ### Sub-subheading - You get one kind of list and can not nest them: * Mercury * Gemini * Apollo - Lines that start with ''' will cause clients to toggle between ordinary and preformatted mode. - If you want to add a link, the text looks like this: => https://example.com This is an example of a http link. => gopher://example.com An example of a gopher link. => gemini://example.com A Gemini link example. => sftp://example.com The links will always start with => the text after the link is optional and if you do include it will hide the url link, showing only the text. So as you can see it is very easy to create a page for Gemini, but if you are still not sure, let's try and make a simple page. # Welcome to my Gemini Capsule This is a short text explaining about my capsule. ## Some of my favourite links. =>gemini://whatiff.flounder Gemini capsule link to our site. =>http://whatiff.info/Issues/WhatIff1.01.lha Http outside link. There you are, that is a simple Gemini capsule that has two headings and two links, one for a Gemini page and one to a HTTP link. When you save the text file just remember to add the .gmi prefix on the end, so your first page would be named: index.gmi As you can see it is very simple. Hosting a Gemini Capsule is a little more complicated though and requires you to create a Github account and upload your Gemtext files there. Then you need to link to the Gemini hosting company you chose. However I found [ http://flounder.online ] much easier to use and am currently hosting the WhatIFF? Gemini Capsule with them. If you end up making a Gemini Capsule, let us know and we will publish it in the magazine. Good luck and enjoy exploring the world of Gemini Capsules.
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Welcome to voices of the people behind Amiga hardware and software.

CONTENTS -= Amiga People - Chris Edwards =- - = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = - For issue 4 we are very lucky to have an interview with the talented and charasmatic Chris Edwards the creator of the awesome PiMiga package. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hello Chris, thank you for agreeing to this interview, to start with can you give a short introduction about yourself, i.e. where you're from, what you do etc.? Hello, my Name is Chris and I am an Amiga haulic. I am currently a Network Engineer. I am also a former Commodore Cats employee. "Cats" was a acronym for Commodore Amiga Technical support. Equivalent to a modern desktop support engineer. I live in Southern Pennsylvania , USA about 1 hr from former C= West Chester HQ. I fix, review, repair Amiga and Amiga related products. I also am the current custodian of a project called PiMiga. A Amiga like tribute to what could have been. A modern take on the classic Amiga OS. Using multiple collections all piled into one pot of soup that works pretty good! 1. Chris you are known as an Amiga YouTuber and the creator of the PiMiga software installs, can you tell us a little about how you got into the Amiga? Long story on that one, but the abridged version is as follows: My family owned Carry-out restaurants through the 90's. I was a starving teenager. I would eat for free there all the time. I also helped out now and then working on site in one way or another. It was Autumn, maybe around November 1985?. A delivery driver came back and said that he just saw a customer that had the new Amiga everyone had heard about on TV, newspaper, magazines etc. I replied to him and stated they are not even available to the public yet, not until feb 86 or so, he assured me it was real. I called the customer back up and asked if I could come check it out (keep in mine i am like 18 or so yrs old drive a 1967 Ford mustang, have 80's skater dude hair, acid washed jeans, etc. Customer said sure! Come on over! I bring over a peace offering of Steak and cheese subs and a few pops/soda/soft-drinks. Turns out this person worked for Commodore in some fashion, and had the units before the main stores were to sell it, he said he was a commodore rep or something? He told me "this is number 45 of 50!" I was not paying too much attention to who he was, but I got to use the A1000 before the public really did. Fun, colorful, (at the time compared to our slow other systems) it totally blew me away. I had to have one. I must have stayed at this customers house for 4-5 hours, I had more food and beverages brought out to the place via our drivers at least one more time . (I remember eating food from our store twice) Several months later in 86 I purchased my own A1000 (my first Credit card charge in my life) , then a A500 for Christmas 87. That started the lust which remains to this day. I currently own 21 Real Amigas, and numerous alternatives such as, PPC amigas, MorphOS, MiniMig's , misters, Pi's etc. 2. Do you work on other systems other than the Amiga, if so, what are your favourite systems? Sure! I love early Mac and Steve Jobs Apple, Tandy's, PC's , video games of all types, I am a true nerd, but Commodore and its Amiga products are my favorites. 3. What is the Amiga scene like in the States, is there a large retro scene similar to Europe and the UK? Amiga has always been a niche market here. Commodore USA marketing was that of a joke in retrospect. I am part of a vast community of retro enthusiasts. Not only for Commodore, but many other things. Retro is alive everywhere on all types of systems and consoles. 4. When did you start making YouTube videos, was it something you saw yourself doing everyday or as a hobby and why? 2013, I made a video on how to fix your washing machine when it wont spin. I made it on a crappy Android phone (motorola Atrix) . I did not re-start Amiga videos until 2016 or so, I did not think there was any interest in that old platform publicly. I always still used My Amiga 2000 by myself, and thought i was alone. I was wrong! There is a thriving community and I am grateful to be a part of it. I continue to do Youtube Videos to help others with similar situations that I encounter in my Amiga life. or with other things. I do community repairs for free minus shipping to help others keep their Amiga's alive. I now have to pre-screen them to make sure I am not just wasting my efforts for them to sell it on eBay! (which has happened). My Youtube channel has only a small part of the subs versus watchers. IF everyone who watched my videos just clicked subscribe it would help me out greatly. (It's like a 90 % unsubscribed watch my content) I do this as a hobby, and a Job. It's a massive effort to film, edit and post. 5. Regarding PiMIga what first attracted you to the Raspberry Pi? The price versus power aspect. Such a small little device can do so many things. Was this my love for Amiga all over again? Arm processors are gaining foothold in the mainstream world (new Apple chips ring a bell? ) soon I would love to see motherboards for sale with Arm chips, that could mean desktop systems, laptops or more! 6. When creating up the PiMIga installs, what did you find most difficult? More like combining. Getting everything to work as best as it can together. Anyone who has used the Amiga for anything besides playing games knows this. Programs do not always get along, you install one thing, this breaks 4 other things and by the time you stack hundreds of programs well it can be a tail chaser. PiMiga is not just a "creation" but more of a combination of many talented collections all bundled into the same book. I hope that by adding these collections into this story called PiMiga. It can share enjoyment and knowledge for a long time. 7. How do you envisage people using PiMiga? I just enjoy seeing the community Re-discover their love of what was, what could have been, and what is more than just games. 8. What would you like to do in later versions of PiMiga? There are many things, ideas, thoughts, suggestions that are considered. It takes around 1 year to make a newer version. Many other great distributions have come out since. I look to many for inspiration and ideas. Secrets, secrets.. 9. Do you have plans to create versions of PiMiga for other hardware? No, The RPI seems to work the best for what i need it for. A small universal box of wonder that I can prevent it from booting PiMiga at all without a rom. Providing a non working product until the user provides their legally owned/purchased ROM file is the key. That does not mean there are other ways around this, but that can be said for many things. 10. What are your opinions of the current Amiga scene, do you feel we are at better place than before? I used to think "This is so much better". Then that changed. My work has been stolen, resold, and my own YouTube chan/videos have been under attack from a web store who resells everyones work. This has caused a delay in development of the next version. Also (it) cost me financially with view revenue. Now pending litigation on this individual from multiple countries, people and projects. 11. As hardware ages do you think the future of the Amiga will be solely through emulation or a combination of both? I repair Amiga's as I used to, well way more than I used to. As the hardware continues to age and degrade one day it will all be replaced by other sources. Just like the owners. I will be a custodian of all of my collection as long as I can. Then I hope someone else can enjoy them as I do. 12. What is your favorite model of Amiga and why? The Amiga 3000, I have always said this is the best engineered Amiga that ever has been made. Sure there were newer AGA machines and the like but those should have never been at the time. There were plans on the table to continue the line with the 2200, and the 3400, then the 3000+. The AGA chipset would have been in them, Hese recreated the AA3000 in 2019 with original prototype plans, so you can get one today if you're rich! 13. What Amigas do you own and which one is your main driver? I own every Commodore Amiga product model with the exception of the twin towers. They are just out of my reach in todays prices. However if I find one that I can afford I will do my best to own them. My main driver is my A3000 setup, but I do different tasks on the different models. I use them all almost daily in one way or another. 14. Finally do you have anything you would like to say to current or future PiMiga users? Thank you for using PiMiga, the ScalosWB replacement that makes the old bland Commodore Workbench that and so much more. This is NOT what it looked like, this is the vision of the future. An homage what could have been, or at least an alternative to what could have been, and please read the instructions... 8^)
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Ivent's Corner

CONTENTS -= Ivent's Corner - Boss Machine =- Written by: Kevin Saunders - = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = - Hi Everyone, I have had a lot of various Amiga magazines asking for exclusive content for Boss Machine for the Amiga. The difficulty is being fair and giving all the new magazines the same opportunity, assets or information and insight. My focus to be honest is to try to make the best game possible and any time spent really needs to go into the game. I post a ton of behind the scenes on my Patreon and this is the best way to get the latest information and every now and then show off a few ideas on our Youtube. Dan and I have started some Dev streams for example. Another shoot em up is coming to the Amiga. Boss Machine for AGA Amigas. History: The project started at the end of 2019 with some initial ideas using existing art assets I had created for various other shooters (Underthreat, Fatal Danger). The original game started out as an ECS shooter, with Duel playfield, 8 colours foreground and 8 background. Daniel Stephens and Australian game developer (coder) first contacted me back when James Roberts and Myself created a Kickstarter game called Iridium for the PC/Switch a few years ago. Below is a Question/Answer section for Boss Machine (I have written these questions but some are what people have been asking recently :) Inspiration for the game? One of the bigger inspirations is Thunder Force IV for the Sega Megadrive - Technosoft - 1992). However inspiration certainly comes from a lot of other games. Dan is keen on replicating some of the gameplay of this style of shooter on the Amiga. Will there be an ECS/OCS version? Sorry no, we both decided early on that AGA was the way to go. You can however see some of the early ECS tech demos on our youtube. We may release the tech demo so people with ECS machines and play it. For me AGA back in the day never really got the opportunity to show off it's capabilities. When will Boss Machine be released? Dan and I are aiming for the end of 2022, but we can't promise any actual dates, we use our spare time to create and discuss ideas. Why does it take so long to produce a game? Various factors. Family, Work and other Projects. For me I have a few projects going at the moment. Nova is a new game for the PC similar to Jetpac on the Spectrum. Reshoot Proxima III and Aquabyss are my two other Amiga projects, both also have a 2022 release date. I do work on other assets for the Amiga community and in the next day or so plan to complete the promotional work for this years Amiga Art Contest (Sorry Doug will get that to you very soon). How many levels does the game have? I'm aiming for 6 as the minimum, I'd love to see at least 3 levels similar to the Lava level you may have seen on Dan's Youtube. Another 3 levels that closer looks like R-Type, no parallax scrolling but we will have other effects such as copper changes to the background and hardware sprites overlaid on the foreground to give some parallaxing effects in some areas. I have probably about level 12 concepts at various stages of completion. These designs are painted using Photoshop and Procreate and then converted to Amiga indexed palettes. How many people in your team? 4 people at this time, Daniel Stephens (coder), Kevin Saunders (graphics), Martin Ahman (music) and Tony Aksnes (betatester) Will the game have any intro or storyline attached? I do aim at adding towards the end of the design of the main game. To me it's possibly far too limiting to have a story pre-written when we are enjoying the process of making something new and exciting for Amigans and that storyline might actually limit some ideas for the game we want to create. However towards the end of the game design phase I plan on threading a storyline throughout with various animations, cut scenes. The Future, will there be Boss Machine II? Not sure, depending on the success of the game and if Dan and I want to create something else :) Will there be a Making of Boss Machine Book? Yes!, I am currently creating an eBook of all the behind the scenes to creating this game. This is another way of seeing and reading about all the details, thoughts and changes throughout the timeline of game development. I plan to also add a page for each of the developers to write a little something. Why not an actual physical Book The cost and demand for such a book is mainly the issue, I don't believe there would be much of a demand and books usually are cheaper to produce once you start bigger productions of them. I am considering creating a few physical books for the developers and maybe raffle off one or two extras. Any other thoughts? With the recent A500mini release I have talked to Dan about possibly a WHload/USB version of the game for that machine, I plan on buying one to test on. This will be quite exciting I believe especially if people who buy the hardware would like to play new games in 2022. Where can I get more info about Boss Machine? Our Facebook Site: https://www.facebook.com/bossmachineamiga Dan's Youtube: https://www.youtube.com/channel/UC5HbKXgW6xTp2jFfhmtAs0g/videos My Patreon: https://www.patreon.com/KevinSaunders EAB Amiga Forum: http://eab.abime.net/showthread.php?t=99887&highlight=Boss+machine Between the three sites I believe it gives you a nice variety of content for the moment. I have Twitter, Instagram, Discord and other blogs that I post on to also. Thank you for your time, I hope you found this read interesting :) A final thankyou to my Patreons: (each one will receive a ebook of the Making of the Game)* Daniel Stephens | Niels Peter Frandsen | Andreas Deubein 10MinuteAmigaRetroCast | Stale Kopperud | The Amiga Show | Will Green Tony Aksnes | Seb V | Richard Lawenstein | Michael Jurisch Marcus Schmitt | Predseda | G S | Mahendra T.
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What's coming up in the next issue?

CONTENTS -= Coming up in issue 1.05 of WhatIFF? =- - = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = - I hope you enjoyed issue 4 as much as I did putting it together, for issue 5 we will be finally reviewing the Framemeister, SCART to HDMI adapter, Gotek drives and Brilliance Retrospective Review. The guide series of Lightwave 101, Brilliance 101 will continue along with how to set up a networked/wireless printer with your Amiga. Plus more articles from our resident writers John Scolieri and Kevin Saunders. See you in issue 5!
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Meet the writing staff of WhatIFF?

CONTENTS WhatIFF? is an independent magazine created by Amiga enthusiasts from around the world looking for a more serious magazine. The main writers at the moment are a small group but we hope to grow in the coming issues. Timo Paul Steve Lord Kevin Saunders John Scolieri We are always interested in new articles, guides or stories, so you have something you wish to submit please send it to: submissions@whatiff.info
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timopaul

Writers Name: Timo Paul Aliases: amifan (EAB) Contact info: timopaul@whatiff.info Websites: www.whatiff.info www.binarybeats.me
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stevelord

Writers Name: Steve Lord Aliases: stevelord (EAB) Contact info: stevelord@whatiff.info Websites: www.thedorkweb.substack.com
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johnscolieri

Writers Name: John Scolieri Aliases: klx300r (EAB) 328gts (amigans.net) Contact info: johnscolieri@whatiff.info Websites:
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kevinsaunders

Writers Name: Kevin Saunders Aliases: Invent (EAB) Contact info: kevinsaunders@whatiff.info Websites: www.patreon.com/KevinSaunders www.youtube.com/KevinSaunders www.twitter.com/invent71 www.instagram.com/invent71/ www.ko-fi.com/kevinsaunders